﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WiMo.Games.Drawables;

namespace WiMo.Games.Physics
{
    public interface ISpring
    {
        float Mass { get; set; }
        float MU { get; set; }
        float K { get; set; }
        float X0 { get; set; }
        float X { get; }
        float Time { get; }
        float Vx { get; }        
        void Update(GameTime gameTime);
        void Release(GameTime gameTime);
        IBody Object {get; set;}
    }
}
